His attire was completed with matching orange shorts and an orange and blue striped jester hat. On his first appearance, he was shown dressed in a casual manner, with an attire consisting of a white shirt with a black Fairy Tail stamp in the middle under an orange hoodie. He has a black stamp of the Fairy Tail guild mark that covers his entire chest area. He has black eyes and is growing bald with only the outer rims of his head containing white hair. Just fix the screen size and consider the rest of the review to be nit picking with optional ideas.Makarov is an extremely short, elderly man. This was a fun game overall but screen size is entirely too small to display all the necessary details. You could even create your own gaming sprites. I honestly would prefer to see the anime characters drawn in your own style. The sprites in your game were directly taken from already existing video games. The lack of life bar is merely a small nit pick and is entirely optional.īushido blade did not include a life bar and fights were typically over quickly.
It is still not excuse to avoid including a life bar as a possible feature.
I assume you were aiming for a younger audience with this fighting game. Showing signs of visual damage helps to build a certain level of fear or anticipation in fighting games.Ī life bar, injuries, blood, flickering are all possible ways to display damage in fighting games. You can become extremely excited that you have almost defeated your opponent. I remember the bosses in TMNT video games would flicker as a way of displaying damage.ĭisplaying damage in someway in fighting games adds an extra element of suspense. Other ways of displaying damage during battle is by making the sprite flicker with a strobe light effect. Your audience expects to see life bars in their fighting games. Since damage can be depicted using other methods.Ī life bar that displays damage is a common feature of fighting games that is often taken for granted. The lack of onscreen injuries is the sort of detail is easy to overlook in a fighting game. The characters don't bleed, bruise, break bones or get any kind of contusions during battle. I have no way of knowing how much damage is happening to either me or my opponent.
The fighting game engine seems to lack a life bar for each character. You might want to work on fixing the game's screen size to display every last detail. This is fun fighting game however, I can't see everything on the screen and flash didn't give me the option to zoom out. IN POWER BURST STATUS: INFINITE SUPER COMBO LAUNCHING, ENABLE CANCELING BETWEEN ANY SKILLS (EXCEPTION: DEFENSE BREAK ATTACK CAN'T CANCEL OTHER SKILLS, SUPER COMBO CAN'T BE CANCELED),THE FLYING OBJECT CAN BE LAUNCHED WITHOUT INTERVALS,STAND COMBOS NEVER KNOCK DOWN OPPONENT (EXCEPT ALWAYS LAUNCH THE SAME SKILL),ATTACKS KNOCKED OPPONENT INTO AIR WILL NEVER REDUCE THE KNOCKING HEIGHT.
Player 2: arrow keys-directions, num 1-attack,num 2-jump,num 4-skill,num 5-rollĭefense:hold ↓,dash:→→,dash attack:→→+attack,special attack: ↑+attack, defense break attack: ↓+attack,Skill A: press skill key,skill B: →+skill,skill C: ↑+skill,skill D: ↓+skill,air skill:press skill while jumping,super combo:attack+jump,power burst:skill+roll Player 1: WASD-directions, J-attack,K-jump,U-skill,I-roll You can choose your character from One piece,naruto,bleach,dragon ball characters to fight computer or your friends.more characters and game modes will coming soon!